iPaintball has been to many sites in Eastbourne and has compiled a list of what we think are the top paintballing sites to visit in Eastbourne. Being one of England’s top tourist destinations means there are always new comers to paintballing arriving, meaning all levels are welcome here. Come with a couple friends while you’re in the area or a whole group of you.
With a stunning shingle beach to visit why not go paintballing to fill the time instead. Eastbourne has very flat land which is ideal for paintballing scenarios. If you are paying a visit to Eastbourne for a couple days then you should definitely spend a day paintballing, along with the parks and other things to do along the beach. This means all games are evenly matched with no uphill advantage to either team. There are many different sites in Eastbourne so check out all the site links we have provided to see what venues have the scenarios you would prefer.
You can also call our local rate phone number to find out about availability or any other questions you may have.

| Site Information |
Facilites | Timings | Extras | Best Field | ![]() 5 Star Venue |
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Start: 09:00am Finish: 16:00pm |
100 Paintballs: |
Castle |
Address:
Green Lane, from Honeycrock Lane, Salfords, Sussex RH1 5QP
Tel:
0845 430 4455
Want some ideas on how to be the best in Eastbourne? Consider trying a risk assessment. This is your first guidepost in determining the style of the paintball match your Eastbourne team should play, as risk assessment helps you decide where your weaknesses are and how best to minimise them. When it comes to playing full Eastbourne matches through you have to be prepared to mix your breakouts up a bit otherwise your predictability can be exploited by a watchful opponent. As a rule play to your team’s strengths but be prepared and willing to break the pattern occasionally. The tactical goal of any paintball breakout is to win the point. The strategic goal of any breakout (and the match-long accumulation of breakouts) is to control the individual points, the pace of the game and ultimately the momentum of the match in your favour. I am of the opinion that your breakout should be designed to accomplish your purpose, and your purpose should have a narrow, specific paintballing goal. What I mean by that is while there is a constant value in sweet-spotting a corner runner or shooting a player out of the back centre, what really matters on a given breakout is that you accomplish your specific goal for that play. Say, for example, you want to get a Eastbourne player out to the bunker corner as part of a wire attack on that side. Ideally, you want him out there without a mirror so he can wrap and play constrain as well as look to push the wire. In which case a couple of things you’re likely to do is assign sweet-spotting to that lane and perhaps turn a gun back up the centre on that side, either edging or taking a nearby staging bunker, in order to suppress their sweet-spotting. If it’s and unbalanced attack you’ll be sending another Eastbourne player bunker side or perhaps up the centre shooting paintballs.
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