Paintballing in Edinburgh

iPaintball has been to many sites in Eastbourne and has compiled a list of what we think are the top paintballing sites to visit in Eastbourne. Being one of England’s top tourist destinations means there are always new comers to paintballing arriving, meaning all levels are welcome here. Come with a couple friends while you’re in the area or a whole group of you.

With a stunning shingle beach to visit why not go paintballing to fill the time instead. Eastbourne has very flat land which is ideal for paintballing scenarios. If you are paying a visit to Eastbourne for a couple days then you should definitely spend a day paintballing, along with the parks and other things to do along the beach. This means all games are evenly matched with no uphill advantage to either team.

There are many different sites in Eastbourne so check out all the site links we have provided to see what venues have the scenarios you would prefer. You can also call our local rate phone number to find out about availability or any other questions you may have.

Site
Information
Facilites Timings Extras Best Field
5 Star Venue
Car Parking
Toilets
Battle Packs
Tea / Coffee
 

Start: 09:00am

Finish: 16:00pm

100 Paintballs:
£8.00
Smoke Grenades:
£3.00

Castle

Paintball
Edinburgh:

Address:
Old Ammo Base, West Benhar Road, Eastfield, Lanarkshire, Just off the M8 Junction 5 (Nearest Postcode ML7 5TG)

Tel:
0845 430 4455

Paintball Hints and Tactics Article!

Want some tips on how to gain the advantage from the start in Edinburgh? The key is a good breakout, and this is advice on how to do it. When designing your breakouts – keeping in mind a general style of play dictated by your roster – there are other factors to consider. Your breakouts should, as a group, work the whole Edinburgh field in order to force your opponent paintballer to consider a wider variety of options. And as a general rule most of your calls during a paintball in Edinburgh match will play to your strengths with a mix of plays aimed at exploiting observed weaknesses (or repeated patterns) you notice in your opponent’s play calls. Lastly, it’s worthwhile to have some tendency breakers in your playbook. The decision to call a breaking in your playbook. The decision to call a breaking tendencies play is based on one of two things; a perception your opponent is figuring you out and changing up their plays or a desire on your part to keep your opponent off balance by doing something uncharacteristic. In the first instance it’s a necessary decision and in the second it’s part of the larger idea of trying to control the match by constantly forcing your Edinburgh opponent to react to you. In either case you must be prepared to call (and have practiced for) these change-ups as they are an essential part of your Edinburgh tactical and strategic goals. (As daunting as all this may seem it’s worth knowing that even in the NXL there are teams that play a relatively simple game and aren’t prepared to this degree, either. And even the teams that are beginning to implement more complex paintballing concepts aren’t always successful. In the real-time heat of the movement I certainly don’t always get it right, otherwise we’d always win, right? Never forget, it’s a process.)